FAQ

How does iMoon test the integration?
When will the bet status be "CASHBACK" instead of "WON" or "LOST" when iMoon calls the "result" webhook?
When iMoon calls /rollback webhook from the operator, what kind of RollbackRequestItemStatus will be?
Where can you access and play iMoon games?
What countries have ISO restrictions?
Which Wallet Methods Does iMoon Support? Does iMoon Support Wallet Transfer?
What happens if the Operator responds with an "INTERNAL_ERROR" to a webhook call?
What are the 'brandId' and 'brandName' fields?
How often does iMoon send the "playerInfo" request? Is it before each bet or at specific intervals?
Is the currency support limited?
Is there a way to cancel a bet or claim a win?
Is there any API support that grants free-spins or free bets to players?
If there are multiple bets in betList in a "bet" request (same player), can the operator just return the same balance value in each ResultResponseItem? The balance will be the final value that we have deducted from each bet.
Does iMoon provide Swagger?
Does iMoon API support gaming "sessions id"? Does iMoon pair a transaction to the "session-id"?
What will happen if a client/player loses their internet connection during a round/game?
Is there a reference available for players who want to know how to play the game?
Does iMoon have a bet limit on their side?
When can the operator expect a rollback request?
What are the different types of authentication tokens used in communication between iMoon and the operator?
Are all responses from the iMoon API returned with an HTTP 200 status code?
Does the iMoon API support crypto currencies?
Is it necessary to first subtract the betAmount from the balance and then add the winAmount? What is the correct behavior?
What languages does iMoon support?
Could you please confirm that bet, result, rollback, and player info endpoints must return an answer with HTTP status 200 and launch request with status 201
Where to download the marketing materials for clients?
Why does the `winnersCount` number differ from `winners` array length?
How does `uniqueWinnerOnly` work? Can the same player win more than one prize?
Can a player's bet currency be different from tournament prize currency?
Is it possible to receive multiple Tournament Result webhook requests with the same `tournamentId`?
What is your retry policy?
What is your timeout policy?
Are webhooks idempotent?
When will the bet status be "CASHBACK" instead of "WON" or "LOST" when iMoon calls the "result" webhook?